It now grants “Supported Skills deal 0-10% increased Projectile Damage”. e double the length of a regular projectile shot (I assume not but one can hope). It does not grant a bonus to your. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. Path of Exile. 0d. Base duration is 2. 21 Simplified projectile returning. I believe the same happens with chain, but in a different way. 562. 22In this video I go over a potential use for the new Return Projectile Support that. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. Requires Level 12. 3. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. [1] Skills gems that create projectiles usually have the Projectile or Bow gem tag. Skill functions and interactions. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Requires a Dagger or Claw. Projectiles which. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Projectiles from Supported Skills Return to you. That's because they are not final yet. Tons of projectiles should make this a blast to map with. Returning projectiles pierce all targets. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Once it's hit one target, a regular projectile cannot hit the same target again. Odealo is one of the biggest Path of Exile marketplaces. Hello fellow exiles, so I am really pumped about the new supporter gem. Projectiles from Supported Skills Return to you from final. 5% chance to Return to you Supported Skills deal 0. Caught projectiles spiral outwards when you use Whirling Blades and do not return. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Manni is a Path of Exile veteran who has been playing and streaming the game for many years with thousands of hours of experience in softcore and softcore solo-self-found leagues. Some gameplay situations become very difficult without the ability to use movement. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Supports projectile skills. PoE Nimis: what it is. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. The projectiles end their travel, exploding on top of you. 5m dps. We have several high profile Path of Exile players that rather publish under a general name as PoEVault than use their own name. Returning Projectiles Pierce all Targets; Amber Oil; Golden Oil; Golden Oil; Buy PoE Currency Cheap. For players who like to blast through the game on a budget and want a build that is. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. It offers incredibly clear and an old overlapping style of scaling its damage to the point where it becomes an absolute powerhouse. Fork is a support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. Deals (7–949) to (10–1423) Physical Damage. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Leveling tips. 22, Lightning Trap Saboteur. Projectiles from. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Requires Level 38. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. 3Gem quality. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. This means that if you had pierce, fork, and chain supporting the. It's not harder to code, it's just that Ball Lightning inherently functions differently. Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby Enemy. 21 Best Bow Build - Top 5 Best. The projectiles will return if they hit a target and do not pierce/fork/chain. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. 75 sec Critical Strike Chance: 5. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. The addition of this support gem opens up exciting possibilities for unique and powerful builds. A) take the distance from the first shooting i. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Path of Exile: Trial of the Ancestors added 14 new support gems. Now it just returns to you for a distance that depends on proj speed. Requires Level 12. . Tornado Shot is the same as before. Fires 32 projectiles over an 8 second duration. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. You can get +3 pierce from the tree for a few nodes. 4. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. 5-link without the damage nerfs. After a short preparation time, you attack repeatedly with a ranged weapon. . This skill cannot be Triggered. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Tag: Support, Projectile. I can't tell if this is a bug and I can't tell if they know about it. ago. Attack Damage: 30–40% of base. Anomalous Faster Projectiles Support. This can only be done with the hydrosphere gimmick. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Returning projectiles will move away from the player. It causes projectiles to return and pierce all targets while returning. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Now all effects that cause projectiles to return do so in any case that they can. Requires a Dagger or Claw. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. Effectiveness of Added Damage: 125–165%. Kraxizz. PoE Projectiles 3. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Projectiles from Supported Skills Return to you. 21 Crucible League; Best Cheap POE 3. 3/7. Cost & Reservation Multiplier: 150%. It is only available by. However, for POE 3. Thank you Mark for explaining it!Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. It´s unplayable without. That being said projectiles returning is always the last step so chain would not work again after a return. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . The distance you aimed at initially will determine how far back the projectile returns. Return Projectiles don't work with ball lightning even though tooltip says they do. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Version Changes 3. Molten Strike + Returning projectiles league start. PoEDB. 22. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. 1Recipes. Pvp7 • 6 mo. 23-July-2021 update: Originally recorded for 3. Divergent Returning Projectiles Support is a new Dexterity Support Gem. It causes projectiles to return and pierce all targets while returning. 0. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost damage, then a projectile will be expelled from the boss outwards, I know normally those projectiles don't damage the target, that's how I remember that to work, but then, when said projectiles return to me, let's say 3 projectiles return to me, are those going. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Use our Ranger Leveling Guide for PoE - Classic Bow version. 72 to get the final Life value of a spawned corpse: 158277 * 3. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. Requires a Dagger or Claw. Posted by. Even though the projectile is not destroyed on previous chains and will return if there are remaining chains. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Not worth a gem slot. That’s the order. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Cast Time: 1. Per 1% Quality:1Superior2Anomalous3Divergent1% increased. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. They don't. 4. A) take the distance from the first shooting i. 3. Anomalous Mirage Archer Support 6%. PoE Returning Projectiles Support. Both can be used with any projectile skill. So for a skill like Lightning Arrow, it's already decent, potentially very good. Flame Wall adds fire damage to projectiles that pass through it. 50 sec Can Store 1 Use(s) Cast Time: 0. Path of Exile item and currency. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Attack Projectiles Return to you from final Target. Attack, Projectile, AoE, Physical. Nimis. Now converts 60% of physical damage to chaos damage (from 50%). Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. • 3 mo. Spark Spell, Projectile, Duration, Lightning. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Fires 4 additional Projectiles. EDIT: I guess this might also be "if a projectile hits final target and has a chain but cannot chain, it will check for return". Vaal Venom Gyre can be obtained by vaaling the gem. I have annointed Vengeant Cascade. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. Projectiles from Supported Skills Return to you from final target. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Level: 1–20. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. Base duration is 6 seconds. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. . Frostbolt is a cold spell that fires a slow-moving projectile that pierces all targets. iKneadDough • 5 mo. 1% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Poison Molten Strike. When paired with the Pierce support, Faster Projectiles will allow your projectiles to travel deeply through packs of mobs. staudd Cockareel • 11. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. The 3 secondary projectiles is the damage dealing portion of the skill. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Adds (10–16) to (45–60) Physical Damage. Only works with Bows and Wands. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Souls Per Use: 20. Note that this modifier also applies to Spells. The wiki even. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Item. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Only one projectile behaviour can be applied each time a projectile hits a target. In addition, it increases your Dexterity by 36, but the real value is in its effect on projectiles. Edit: I'm dumb, it's a yes in 1) erpunkt • 6 mo. Attack Damage: (100-120)% of base. These. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. Vengence Cascade with Spectral Shield Throw Bugged. . Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Returning projectiles do not split again. Attack Speed: 120% of base. 3+ arrows. So if you have % increase AoE, Point Blank becomes less effective. Attack Speed: 120% of base. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and provided. It’s too early to say anything at the moment. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Vaal Venom Gyre is a Vaal skill gem. (2-75) to (3-113) Added Cold Damage. Now all effects that cause projectiles to return do so in any case that they can. It's basically a 39% more damage support if you manage to hit with the returning projectile. 25*1. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. 20. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Level: (1-20) Cost: (8-10) Mana. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. Shattering especially, since all the projectiles AOE can shotgun so with good. 15. This means that on. It gives - 15% increased Projectile Speed. Now all effects that cause projectiles to return do so in any case that they can. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Any projectiles that pierce cannot fork, so Fork typically has no effect on skills like Freezing Pulse. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. It can be used with any Melee Weapon, which makes it very. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. It is especially good with Poisons. Requires Level 4. Requires Level 38. " Previously the node required you to hit something to proc the return behavior. 0. Pretty neat, but we can go further. For the passive skill, see Projectile Damage (passive skill). Only one projectile behaviour can be applied each time a projectile hits a target. Can Store 1 Use. Some gameplay situations become very difficult without the. You can get +3 pierce from the tree for a few nodes. 1. 5. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. For Clear speed, give it 10/10, you fire many projectiles with high attack speed and those projectiles return to you pierce enemies and bounce off walls. Tag: Support, Projectile. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. He's using Ice Spear. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. It's basically a 39% more damage support if you manage to hit with the returning projectile. In a game where standing still for more than 1 second is killing yourself, having to wait 3 seconds for a projectile to return is just BS. Requires a Dagger or. This straight up doubles your damage if you aren't already using Point Blank. 38=5. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. 487=1. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Attack, Projectile, Chaos, Duration. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. Corrupting Fever Champion is a top-tier map blasting build in POE 3. 60 sec Critical Strike Chance. 60 sec Critical Strike Chance. Attack Projectiles Return to you attack: quiver 5 default 0: 1: ScourgeDownside (18–21) % reduced Projectile Damage damage: gloves 250 default 0: 45:. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. So with two two flame walls you can split each projectile into 4. Cost & Reservation Multiplier: 150%. Snipers marks splits are at 100% damage. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Multiple projectiles emitted at exactly the same time can no longer hit the same target. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*+++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Projectiles from Supported Skills deal (61–70)% less Damage while Returning The above modifier behaves like a modifier to 'projectile damage' or 'damage with hits'. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Vengeant Cascade Splitting Steel Champion - Mid-range PoB with 18-19m dps. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. Vengeant Cascade makes projectiles come back to you, hitting mobs again. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Cremation Spell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (11-20) Mana Cast Time: 0. Deadeye with +2 projectiles and chain is probably a good option. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Fireballs' explosions occur two times when using Nimis, the second time it happens it's at their returning point - exactly where your character stands. The returning projectiles also fly past our character and can hit enemies behind us,. if you have space to run it, you probably should. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. ex main arrow flies 100 units, then forked. Awakened Elemental Damage. Fires charged arrows, which repeatedly travel for a short time before changing direction. Yes returning allows projectiles hit the target twice on the way out and on the way back. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Ice Spear is a cold spell that fires projectiles in sequence. Cremation. Nimis Topaz Ring Icon Description Nimis is a unique Topaz Ring. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Quality 23. Projectiles from Supported Skills Return to you. Each projectile can hit the same enemy. This was made possible in 3. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. It will then fire projectiles out in all directions from that point, which will travel for a short time. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8. Path of Exile Wiki editing functions. BTW, slower proj or faster proj doesn't change the time it takes to return. Assuming the return support gem goes from -70% to -50% at lvl 20 (COPIUM), it could still be viable for many builds, also considering that it now also applies to spells instead of only attacks. Projectiles cannot chain back to a target it has already hit. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Effectiveness of Added Damage: 240%. Buy. This is only 20% more damage. Returning is a behaviour a projectile can have to continue travelling after a hit, like pierce, fork and chain. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. 59. Fires an arc of knives in front of the caster which deals physical damage. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. POB: build concept is not originally from me (Please see AZsrr Youtube channel). (8–12) % increased Attack Speed. Path of Exile. Only one projectile behavior can be applied each time. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. It also can only hit each enemy once as it returns, so even if it did chase you, you couldn't run circles around an enemy to hit them multiple times with that same returning. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). 16% reduced Attack Speed to 16% increased Attack Speed. Supports projectile skills. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Venom Gyre is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. Echoforge has the following stat ranges: Adds (600-650) to (750-800) Chaos Damage. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. This Notable Passive Skill offers a unique mechanic that can. 1. Level: (1-20) Cost: (8-10) Mana. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. So your projectiles won't return until they're done doing all of those, upto however many of them you've got.